Is It Worth Starting Wow Again
World of Warcraft is 15 years quondam: can a beginner all the same enjoy the veteran MMO?

Greying handlebar mustache? Cheque. Balding Friar Tuck-like locks? Check. A touch of sadness to his face, wearing the pain of the family he lost to an orc raid upon his hamlet?
Check, bank check and check.
Windhymn, my kickoff serious Earth of Warcraft adventurer, is ready to head out into Azeroth, and pale his merits amidst the great players of Blizzard's world-renowned massively multiplayer role-playing game.
Except, he'due south nigh fifteen years also tardily. Though I briefly jumped into World of Warcraft back when its first expansion, The Burning Crusade, launched in 2007, I but managed one monthly subscription cycle earlier my pocket money ran out and my friends moved on to different games.
Now, six expansions and the launch of a revived vanilla version of the game (Globe of Warcraft Classic) later, I'1000 dorsum to WoW on the eve of its 15th birthday.
My original goal: to ignore the hype around the very-proficient-sounding Globe of Warcraft Classic, and to bring my beginning ever WoW graphic symbol up to the level cap on standard, retail, vanilla World of Warcraft with the Battle of Azeroth expansion, to run into if a 'noob' can enjoy the MMO as a beginner today.
My bodily reality: I've barely plenty time to feed myself, let lone devote the fourth dimension required to see Windhymn ascend to greatness. But that doesn't mean I didn't take a good time trying.
Pray silence, for The Cursory-Notwithstanding-Incomplete Legend of the Paladin Windhymn.
Stepping out into Elwynn Wood
Ah, Elwynn Woods. I remember you well, what with me existence a totally basic fantasy fan with no imagination across "I'll make a human character with a long beard. Standard." And if you make a human character with a beard, Elwynn Forest is your Level 1, game-opening port of phone call.
Green and leafy, just how I retrieve information technology, but wait closely and a few things have changed. 2010'south Cataclysm outcome totally ripped up the game world of Azeroth, and while Elwynn Forest remained relatively unscathed, it did get some new inhabitants – orc raiders who would never have dreamed of venturing this far into 'Alliance' territory when I first dipped my toes into World of Warcraft.
And here'south where my outset hurdle with World of Warcraft arises. As the proper noun suggests, the game is a recreation of a 'world' – and time doesn't stand up all the same in a world. There'south not only ane,000 years of in-game lore to get up to speed with, simply now as well 15 years of real-world fourth dimension having past, and all the associated changes that come up with it. Short of firing up WoW Classic, you're going to accept to really poke around the fansites to become a sense of how Azeroth has changed over the years, or have that you're now jumping into a story in media res .
But some changes suit Windhymn, and myself, well – I've never been keen at socialising online unless playing with real-world friends, and WoW has get far better at letting y'all solo the game. With my Paladin able to both harm deal and heal, I'm happily exploring the wood without having to call upon a healer for aid.
Westfall and dungeoneering in the Deadmines
The dusty plains of Westfall, I remember you well. Information technology was here where my get-go Earth of Warcraft adventure nearly ended. Westfall was where the truthful nature of WoW'southward quondam-school grind made itself apparent to me, as I seemed to run across endless farm fields of automaton robots.
Mail-Cataclysm, things are looking a petty different – there's a tear correct through the center of the land for instance, surrounded by tornadoes and populated by gooey slime monsters. Windhymn wastes no time in slicing through the Defias Brotherhood – the area's low-level ne'er practice-wells, and soon I'k enjoying a highlight of the early on zones: the Deadmines dungeon.
For an Alliance histrion, it's likely your showtime opportunity to take on a dungeon – a challenging area for up to five players to battle through together, 'instanced' then that it's only accessible to your dungeon team, and available to play through over again and again.
In one-time-school Globe of Warcraft, you'd take had to have manually assembled a agreeing crew with complementary character classes and headed to the dungeon entrance together. But modern WoW has a 'Dungeon Finder' tool that automatically groups you lot with those as well looking to take on the Deadmines, and puts you in a queue to join them. The relative benefits of both systems are obvious – old-school WoW encouraged you to make a existent connection to players before setting out on a hard task together (it'south why Classic is proving so popular), while mod WoW lets you jump in on the activeness quickly. I tin can see why long-time WoW players prefer the feel of the original style, just the reality for Windhymn was that I'd accept never pulled a coiffure together without the dungeon finder.
And I'm grateful, as information technology's here where World of Warcraft really shines. Suddenly, the social aspects of the game, the need for squad work and a little frontward planning, come into play and catch my attending.
The veteran dungeon runners I find myself motorcar-paired with know all the acronyms that fly above my head, but I get the full general idea of what'south required of Windhymn as I watch, drawing the attention of the mobs while the true harm dealers do their thing. For my party, it'due south likely not their start, or fifty-fifty fiftieth rodeo through the Deadmines, and in that location's certainly something lost in terms of what must have been a spine-tingling challenge when all this was fresh.
But the reward is great – not merely in terms of gear and XP gathered, merely in terms of the spirit of adventure too. There are multiple bosses, from the robot-riding Sneed with his buzzsaw arms to the elusive Edwin Van Cleef, key to the unfolding Defias Brotherhood storyline elsewhere. From the awe-inspiring, Goonies-like cavern of the dungeon's pirate ship hideout, to the style Westfall's surrounding ecology storytelling comes together in a focal location, it's everything that makes Globe of Warcraft groovy.
Redridge Mountains and real Warcraft storytelling
Deep breath – recall that scene in Lord of the Rings, where Samwise Gamgee realises that if he takes one more step, that's the farthest from the Shire he's e'er been? That's Redridge Mountains for me – I've crossed the giant bridge over Lakeshire's namesake body of water in my last failed campaign, shrouded in the shade of its autumnal leaves, but that'southward where it all ended previously.
Which is a shame, because the neighbouring Redridge Mountains play host to the best piece of storytelling I've seen thus far in World of Warcraft. While its environmental storytelling, with Stormwind's great rock monuments and the wild'due south secluded dungeons, has always excelled, I've otherwise bounced off of Warcraft's plot. Likely because it's frequently but a mechanic to bounce yous from i quest giver to another.
Simply the story of Keeshan's Raiders in the Redridge Mountains got me hooked. Information technology well-nigh felt like a Vietnam war picture show story, with John J. Keeshan, an old war hero, coaxed out of bare knuckle fighting clubs and inevitable self-destruction to rescue his old Bravo Visitor squadmates from an orc POW camp.
What follows includes a light stealth mission, an explosive demolition of a watchtower-filled camp, a raid on an orc fortress that includes a face-off with the mighty orc commanders Tharil'zun and Gath'Ilzogg, a bombastic tank journeying and a final showdown with massive dragon Darkblaze, 'Brood of Worldbreaker', on the battlements.
Information technology proved to me that when not stuck in the bike of the grind, World of Warcraft tin can evangelize some excellent sustained and linked storytelling, with dramatic ready pieces and characters that you tin grow to really care about. Yep, all the towers I destroyed reset themselves afterward my mission ended, and yes, Bravo Company is probably back in bondage now waiting to exist re-rescued past some other plucky adventurer. There's never a sense of certitude, or finite outcome to a questline that must be endlessly repeatable by whoever follows in your footsteps. But for a few engrossing hours, I finally felt similar I was function of the 'war' in that 'Warcraft' name.
The sands of time
And that's it.
Wait, actually?
Sorry, yeah. Windhymn has done very little of note since that signal in his quest to get to the level cap. Life got in the style for me – new job responsibilities, new human relationship responsibilities. Responsibilities, I've found, generally, aren't great for keeping up the delivery needed to succeed in World of Warcraft. And WoW's modern-24-hour interval ability to let players solo-play through the game means I've felt no real responsibilities to those other players I've met along the way.
And and then here I am currently, flailing effectually in the level 30 region, striking a wall after the murder of countless orcs, kobolds and murlocs, and I begin to see the appeal of Globe of Warcraft Classic.
Regular WoW, though welcoming to the beginner with its hand-property quest markers, forgiving "anybody's a healer" prepare upwardly and piece of cake-matching dungeon finder, can experience a bit lonely. For the sort of gamer (like me) that revels in the lore, and loves the thrill of exploration, unless yous've convinced a pal to come along for the ride from level one up through 120, you're going to be experiencing that solo, and that can outset to experience like a slog without a friend to chat with forth the way. All the cool kids are hanging out at level 120, min-maxing their way to a proficient time, or taking the harder route through World of Warcraft Classic, the systems independent therein challenging players in a mode that requires genuine teamwork and comradery.
Yes, y'all tin can level boost to the current level cap, and yep, I could join the elite this style. But I desire Windhymn to have a bit more than of a story behind him, a history in this digital land. Blizzard has crafted a fantastic world, one that makes upward for a lack of modern graphical bells and whistles with a vibrant and anarchic creative streak that makes it a pleasure to detect. And so why skip through that?
And that'southward what I remember I'll have away from this latest journey into Globe of Warcraft. It's the "World" bit, non the "State of war" or "arts and crafts" bits, that I really care virtually. I could walk the streets of Stormwind City for days, or sneak around the cavernous Deadmines for hours, soaking it all in.
Peradventure all a beginner in the Earth of Warcraft needs is an eye for a vista, a taste of adventure. Maybe Windhym will never hitting that level cap, but every bit he stops to smell the Sliverleaf along the way, maybe that doesn't affair.
A twist! The reveal of Shadowlands
Yeah, that terminal paragraph seemed similar a very tidy conclusion to this story, didn't information technology? And once, it was – prior to Blizzcon 2019, that is. For with Blizzard's annual convention came news of a new World of Warcraft expansion for some point in 2020, Shadowlands, and with it hope for the extended endgame adventures of Windhymn.
Shadowlands will see Sylvanas Windrunner rip a hole in the fabric of reality, opening up a portal to the afterlife. With five new zones to explore, four 'Covenant' factions to marshal with and earn rewards from and an always-changing dungeon called Torghast, Tower of the Damned, it'south going to have plenty of high-level content to get stuck in to.
- Globe of Warcraft Shadowlands: what to wait
Just that's not what's got Windhymn'south moustache twiddling – Shadowlands is going to reduce the level cap, squeezing everything down from 120 to 60. Hit level fifty, and you'll exist able to travel to the Shadowlands, also.
In other words, it'll completely change the early levelling experience. Says Blizzard:
"We've adjusted the experience curve to make information technology faster than e'er to gear up for the newest challenges, and each level along the manner will provide more meaningful increases in progress and power. All expansion zones are getting more flexible, likewise; they'll exist able to calibration to you and your friends while yous level to 50, then it's like shooting fish in a barrel to try a zone you've never played."
It'southward an interesting, and substantial change. For newcomers, they can presumably race to the elevation of the content tree, cherry-picking the storylines they want to see along the way, while pros can ability level alternates and scratch the crawling of another character build they've never had time for.
Equally for Windhymn? He's torn – what will his feel look like if he continues his quest to visit all expansion areas in order? He'll finally see the pearly gates of Azeroth – simply will he accept earnt it? He'southward a stubborn, set-in-his-ways kind of adventurer. "Kids these days don't know how lucky they've got it," he'll say, while trembling at the thought of the long-lost ballsy grind of yore.
- World of Warcraft Archetype: everything you need to know
Source: https://www.techradar.com/news/world-of-warcraft-is-15-years-old-can-a-beginner-still-enjoy-the-veteran-mmo
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